因為需要在事件中帶入值
但AS3的架構嚴,沒辦法像AS2一樣想塞啥就塞啥
上網找了一些資料,基本上需要繼承Event再自行定義
學習了兩種方式
以下做個筆記

1.方法一
直接在New MyEvent時將值帶入

package com.core.util.event{

    import flash.events.*;

    public class MyEvent extends Event {
 
        private var _info:Object;
  
        public function MyEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false) {
            super(type, bubbles, cancelable);
            this._info = info;
        }
       
        public function get eventInfo():Object {
            return this._info;
        }
       
        public override function toString():String {
            return formatToString("Event:", "type", "bubbles", "cancelable", "eventInfo");
        }
    }
}

2.方法二
另以一個方法設定值

package com.core.util.event{

    import flash.events.*;

    public class MyEvent extends Event {
 
        private var _info:Object;
  
        public function MyEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false) {
            super(type, bubbles, cancelable);
        }
       
        public function set createInfo(obj:Object):void {
            this._info = obj;
        }

        public function get eventInfo():Object {
            return this._info;
        }
    }
}

個人比較常用第一個
少寫幾行算幾行~XD
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